Madden 24 Superstar & X-Factor Abilities [Tier List]

Madden 24 Superstar Abilities Tier List is created by madden-school. Every Superstar and X-Factor ability in Madden 24 Franchise, Ultimate Team, and H2H sorted from best to worst.

Tips:
Elite Superstar Abilities; These are the best abilities in Madden 24. If you are able to equip them on any of your players, you should do so immediately. Great Superstar Abilities; These abilities will make your team noticeably better and should be prioritized after equipping any elite tier abilities. Mid-Tier Superstar Abilities; These abilities can make some impact but they usually won't be too noticeable. Use them if nothing in the above tiers are available. Superstar Abilities To Avoid; Avoid these superstar abilities as they will have minimal impact on the game.


Elite Superstar Abilities



Ability Description
Acrobat Players with this ability will dive for increased range on receptions, pass breakups, and interceptions.
Backfield Master When lined up in the backfield, players with this ability have access to four additional hot routes, better route running, and improved catching against linebackers and linemen.
Deep Out Elite Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; inside the numbers.
Double Or Nothing Pass rushers with this ability must spend double the pass rush points to perform a move but are granted dominant wins.
Edge Threat Defenders with this ability use faster: more dominant pass rush moves while rushing from the edge of the defense.
Edge Threat Elite Defenders with this ability use faster, more dominant pass rush moves and apply significant QB pressure while rushing from the edge of the defense.
Hot Route Master Passers with this ability have access to four extra hot routes during pre-play adjustments.
Inside Shade Defenders with this ability generally react much faster to receiver cut moves when in man coverage and inside the numbers.
Medium Route KO Defenders with this ability force more catch tackle knockouts in man-to-man versus medium routes, 10-20 yards from the LoS.
One Step Ahead Defenders with this ability generally react much faster to receiver cut moves when in man coverage.
Pass Lead Elite Passers with this ability have increased throw power on bullet precision passes (except on high/low throws).
Route Apprentice Players with this ability have access to four additional hot routes, regardless of where they line up.
Route Technician Receivers with this ability have a high success rate when creating separation on the last cut of any route.
Set Feet Lead Passers with this ability have increased throw power on bullet precision passes made while their feet are set (except on high/low throws).
Short In Elite Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; inside the numbers.
Slot Apprentice When lined up in the slot, players with this ability have access to four additional hot routes during pre-play adjustments.
Slot-O-Matic When lined up in the slot; receiver with this ability make faster cuts and have better hands when catching passes lass than 10 yards from the LoS.
WR Apprentice When lined up at any wide receiver position, players with this ability have access to four additional hot routes during pre-play adjustments.

Great Superstar Abilities



Ability Description
Backfield Mismatch Running backs with this ability have better catch in traffic and route running when coming out of the backfield against linebackers and linemen.
Bazooka (X-Factor) Quarterbacks with generational arms have the power to stretch any defense to its breaking point. When they enter the zone; their maximum throw distance is increased.
Bruiser Ball carriers with this ability have more powerful truck and stiff arm animations.
Conductor Passers with this ability can make all hot route and blocking adjustments twice as fast (excluding audibles).
Deep In Elite Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; outside the numbers.
Deep In Zone KO Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and inside the numbers.
Deep Out Zone KO Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and outside the hash marks.
Deep Route KO Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS.
Edge Protector Blockers with this ability reduce and edge pass rusher’s chances of using a quick block shed move.
Escape Artist (X-Factor) The slipperiest quarterbacks are capable of exploding out of the pocket at the slightest sign of trouble. When they enter the zone, their scramble speed is increased.
Evasive Ball carriers with this ability have steerable juke and spin animations.
Fearless Passers with this ability are immune to throw penalties caused by defensive pressure while their feet are set in the pocket.
Flat Zone KO Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage, less than 10 yards from the LoS and outside the hash marks.
Zen Kicker Kickers with this ability experience a slower kicking meter for better power and accuracy.
Freight Train (X-Factor) Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle.
Gunslinger QB has increased pass animation speed and a larger threshold before using the long hail mary windup animation.
Human Joystick Ball carriers with this ability can quickly shift momentum; change direction; and turn the corner without sacrificing speed.
Inside Stuff Defenders with this ability use faster run shed moves for a better chance at shedding blocks against inside zone plays.
Lurker Defenders with this ability can make jumping, 180-degree interceptions while lurking in a zone in the middle of the field.
Mid Zone KO Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside.
Nasty Streak Blockers with this ability will frequently attempt and win impact blocks against linebackers and defensive backs when playing as a lineman or fullback.
Omaha (X-Factor) Elite quarterbacks are molded by endless hours of film study. When they enter the zone, they have full vision of the secondary's defensive coverage before the snap.
Outside Apprentice When lined up at wide receiver (excluding slot) players with this ability have access to four additional hot routes during pre-play adjustments.
QB Playmaker Passers with this ability can elicit immediate and precise playmaker reactions from any receiver.
RB Apprentice When lined up at running back, players with this ability have access to four additional hot routes during pre-play adjustments.
Red Zone Threat When in the red zone, receivers with this ability have a better chance to win contested catches against single coverage.
Secure Protector Blockers with this ability reduce a rusher's chances of using a quick block shed move.
Short Out Elite Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS, outside the numbers.
Strip Specialist Defenders with this ability can still tackle effectively while trying to strip the football.
Tackle Supreme Defenders with this ability have better conservative/dive tackling, are rarely faked out by ballcarrier moves, and cannot be faked out when user-controlled.
TE Apprentice When lined up at tight end, players with this ability have access to four additional hot routes during pre-play adjustments.
Under Pressure Defenders with this ability can apply pressure to the quarterback from a greater distance.
Unpredictable Defenders with this ability are less likely to increase their block’s resistance bars when performing shed wins.
Unstoppable Force (X-Factor) Elite pass rushers are a mix of strength, speed, and tenacity. When they enter the zone, this ability increases their win rate and block shed speed against one-on-one pass blocks.
Wrecking Ball (X-Factor) Wrecking Ball runners don't avoid contact. They create it. When they enter the zone, this ability increases their success rate on the next three trucks or stiff arms.
YAC 'Em Up (X-Factor) The best physical receivers don't just come down with the ball, they carry it home. When they enter the zone, they are nearly guaranteed to break their first post-catch tackle.

Mid-Tier Superstar Abilities



Ability Description
Ankle Breaker (X-Factor) Truly devastating receiving threats are the ones that catch and can't be caught. When they enter the zone, they have increased fakeout rates on spin/juke/hurdle after the catch.
Arm Bar Ball carriers with this ability have more powerful stiff arm animations.
Avalanche (X-Factor) There are tacklers and then there are these guys. When they enter the zone any successful hit-stick made while running towards the line of scrimmage will result in a fumble.
Balance Beam Avoid stumbling when carrying the ball.
Blitz Radar (X-Factor) Successful quarterbacks stay cool and stand confidently against the blitz. When they enter the zone, all blitzing linebackers and defensive backs are highlighted. Can be bluffed.
Bottleneck (X-Factor) Bottleneck defenders realize that the best way to stop a route is to act early. When they enter the zone, they are highly likely to dominantly win any man press encounter.
Bulldozer Ball carriers with this ability have more powerful truck animations.
Clutch Kicker Kickers with this ability are immune to the 'Ice the Kicker' effect that occurs after opponents call timeouts in critical situations.
Dashing Deadeye Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws).
Double Me (X-Factor) Aggressive receivers overpower defenders and attack the football. When they enter the zone, this ability increases their success rate on aggressive catches against single coverage.
El Toro Defenders with this ability will receive dominant bull rush wins when their pass rush points are full.
Enforcer Defenders with this ability don't allow broken tackles when hit-sticking ballcarriers - regardless of the runner's size or power.
Fearmonger (X-Factor) Some pass rushers intimidate quarterbacks with their sheer presence. When they enter the zone, they can apply significant pressure on quarterbacks even while engaged with blockers.
Film Study Defenders with this ability will have full vision of plays the offense has previously run at least 3 times, via coach cam.
First One Free (X-Factor) Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.
Gambit (X-Factor) The best quarterbacks learn to take calculated risks. When they enter the zone, they can't be intercepted (by AI defenders) and have increased throw speed.
Grab And Smash (X-Factor) Not all receivers need fancy footwork. When they enter the zone, they have increased success chance on stiff arm and truck attempts following the catch.
Grab-N-Go After securing a catch, ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.
Hi-Lo Deadeye (X-Factor) Accurate passers know that ball placement is the difference between a touchdown and a turnover. When they enter the zone, all high and low passes are thrown with perfect accuracy.
High Point Deadeye Passers with this ability have perfect accuracy on any high point throws under 20 yards.
Identifier Players with this ability can detect user-controlled defenders before the snap.
Inside Deadeye Passers with this ability have perfect accuracy on all throws inside the numbers (except on high/low throws).
Juke Box Ball carriers with this ability have steerable juke animations.
Long Range Deadeye Passers with this ability have perfect accuracy on all deep throws while their feet are set (except on high/low throws).
Matchup Nightmare Receivers with this ability make sharper cuts and frequently win contested catches when covered by linebackers and linemen.
Mid In Elite Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS, inside the numbers.
Mid Out Elite Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; outside the numbers.
No Outsiders Defenders with this ability use faster run shed moves for a better chance at shedding blocks against outside zone plays.
Outside Shade Defenders with this ability generally react much faster to receiver cut moves when in man coverage and outside the numbers.
Pass Committed Defenders with this ability will dominantly win pass blocks when thye correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.
Playmaker Receivers with this ability are granted immediate and precise reactions to playmaker inputs.
Post Up Blockers with this ability are almost guaranteed to win any double team block they are engaged in.
Quick Draw Passers with this ability have faster throwing animations when under pressure.
Reach For It Ball carriers with this ability will frequently attempt to gain extra yards while being tackled.
Red Zone Deadeye Passers with this ability have perfect accuracy on all unpressured throws inside the red zone (except high/low throws).
Roaming Deadeye Passers with this ability have perfect accuracy on all unpressured throws while their feet are set outside the pocket (except on high/low throws).
Secure Tackler Defenders with this ability have an increased success rate when using conservative or diving tackles.
Short Route KO Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS.
Shutdown (X-Factor) Shutdown defenders have the talent to erase receivers from the game. When they enter the zone, their coverage is tighter and interceptions are more frequent on contested catches.
Sideline Deadeye Passers with this ability have perfect accuracy on all throws outside the numbers (except on high/low throws).
Spin Cycle Ball Carriers with this ability have steerable spin animations.
Unfakeable Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled).
Fast Break Players with this ability receive better blocking support on designed quarterback run plays.
Runoff Elite Players with this ability will distract defenders for longer with their runoffs
Pick Artist Defenders with this ability have higher chance to catch uncontested interceptions, and they have unlimited stamina on the return (until using a special move or breaking a tackle).
Leap Frog Ball carriers with this ability will hold onto the ball if tackled during a hurdle.

Superstar Abilities To Avoid



Ability Description
Adrenaline Rush Pass rushers with this ability will have all of their pass rush move points restored after sacking the QB.
Agile Extender While in the pocket, passers with this ability are almost guaranteed to evade the first sack attempt by a blitzing defensive back.
All Day Blockers with this ability will allow less frequent shed attempts by their block target.
Anchored Extender While in the pocket, passers with this ability are almost guaranteed to break the first sack attempt by a blitzing defensive back
B.O.G.O. Defenders with this ability are granted a free pass rush move once per play after spending a pass rush point.
Backlash Ballcarriers with this ability will cause increased fatigue penalties against their tackler when tackled via a non-conservative tackle.
Bench Press Defenders with this ability apply bonus fatigue to their man coverage target after a successful press win.
Blitz (X-Factor) Effective D-Line captains aren't just examples to follow, they are motivators. When they enter the zone, all opposing blockers have their resistance bars wiped out.
Brick Wall (X-Factor) While in the pocket, passers with this ability are almost guaranteed to break the first sack attempt by any blitzing defender.
Chuck Out Defenders with this ability apply bonus fatigue to their target after a successful zone chuck.
Closer Players with this ability have reduced zone objectives in the 2nd half.
Clutch Midway through the fourth quarter in close games, players with this ability can easily enter (and remain in) the zone.
Comeback Passers with this ability have reduced zone objectives when losing.
Crusher Defenders with this ability will cause heavy fatigue penalties when tackling a ballcarrier with a hit-stick tackle.
Defensive Rally Defenders with this ability will grant a bonus pass rush point to all defensive linemen on any 3rd or 4th down.
Deflator Defenders with this ability will cause increased fatigue penalties when tackling a ballcarrier with a non-conservative tackle.
Demoralizer Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle.
Energizer Ball carriers with this ability will replenish a portion of their stamina upon successfully performing any skill move.
Extra Credit Pass rushers with this ability are granted an additional maximum pass rush move point.
Fool Me Once Blockers with this ability gain blocker resistance points at a faster rate.
Gift Wrapped Passers with this ability have a better chance to complete passes to uncovered receivers.
Goal Line Stuff Defenders with this ability have quicker run sheds near the goal line.
Homer When playing at home, players with this ability can easily enter the zone.
Honorary Lineman Players with this ability will frequently win impact blocks against defensive backs.
Indoor Baller When playing in an indoor stadium, players with this ability can easily enter the zone.
Instant Rebate Defenders with this ability are refunded a pass rush point when they successfully shed blocks.
Lifeguard Blockers with this ability defend against swim/club pass rush moves as if they had an additional resistance point.
Lofting Deadeye Passers with this ability have perfect accuracy on all lob or touch passes (except high/low and cross-body throws).
Lumberjack Defenders with this ability do not allow broken tackles and cause more fumbles when cut-sticking ballcarriers.
Matador Blockers with this ability have stronger protection against bull rush moves attempted by defenders.
Max Security (X-Factor) A surehanded receiver is a quarterback's best friend. When they enter the zone, this ability increases their success rate (and decreases knockout chance) on possession catches.
Momentum Shift (X-Factor) Momentum Shift players demoralize their opponents. When they enter the zone, all on field opponents are knocked out of the zone or lose any progress towards entering the zone.
Mr. Big Stop Defenders with this ability will start 3rd or 4th down with at least half of their maximum pass rush points.
Natural Talent Blockers with this ability start every new blocking encounter with built-in resistance.
No-Look Deadeye Passers with this ability have perfect accuracy on all cross-body throws up to 20 yards (except on high/low throws).
On The Ball Players with this ability are much less likely to be folled by WR runoffs
Out My Way Defenders with this ability will frequently attempt and win impact blocks against receivers, tight ends, and running backs.
Outmatched Defenders with this ability are highly likely to win contested catches against running backs.
Pocket Deadeye Passers with this ability have perfect accuracy on all unpressured throws while their feet are set in the pocket (except on high/low throws).
Precision Kicker Kickers with this ability can see the entirety of the kicking arc.
Pro Reads (X-Factor) For great quarterbacks, vision and anticipation are paramount. When they enter the zone, their first open receiver is highlighted and they ignore defensive pressure.
Protected Passers with this abiliy receive better pass blocking from their offensive linemen.
Puller Elite Blockers with this ability will frequently attempt and win pull blocks.
RAC 'Em Up (X-Factor) RAC receivers fight for every possible yard after making a catch. When they enter the zone, this ability increases their success rate on RAC catches against single coverage.
Reach Elite Defenders with this ability can reach out of engaged blocks to tackle or sack nearby ballcarriers.
Recuperation Players with this ability will recover from the effects of fatigue at an increased rate between plays.
Reinforcement (X-Factor) The games top defenders excel in all situations. When they enter the zone, this ability increases their chance of defeating run blocks, and disrupting catches via tackles.
Relentless (X-Factor) The most tenacious defenders beat their blocks by sheer force of will. When they enter the zone, their rush move attempts are free.
Return Man Ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed on kick and punt returns.
Ripper Defenders with this ability will ignore one bar of blocker resistance when attempting rip pass rush moves.
Run & Gun (X-Factor) Many passers use a combination mobility and aggressiveness to make big plays. When they enter the zone, they have perfect accuracy while throwing on the run.
Run Committed Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.
Run Stopper Defenders with this ability do not need to spend a point on shed attempts during a run play.
Run Stuffer (X-Factor) Defenders with this ability do not need to spend a point on shed attempts during a run play.
Low Point Deadeye Passers with this ability have perfect accuracy on any low point throws under 20 yards.
Safety Valve Passers with this ability improve the catch rating for all running backs who are open on pass plays.
Satellite (X-Factor) Some running backs have the talent to be elite receivers. When they enter the zone, this ability increases their success rate on possession and RAC catches against single coverage.
Screen Protector Blockers with this ability will dominantly win impact blocks on screen plays.
Second Wind Players with this ability have a chance to replenish their stamina once per play; when its half depleted.
Selfless (X-Factor) When Selfless players are making plays their teammates are motivated to perform better. When they enter the zone, all on field teammates enter the zone as well.
Sleight Out Hand Passers with this ability have a higher chance of success on pump fakes and double moves.
Speedster Defenders with this ability will ignore one bar of blocker resistance when attempting speed pass rush moves.
Spinner Defenders with this ability will ignore one bar of blocker resistance when attempting spin pass rush moves.
Stonewall Defenders with this ability will frequently prevent additional yardage gains while tackling.
Swim Club Defenders with this ability will ignore one bar of blocker resistance when attempting swim/club pass rush moves.
Tank Ball carriers with this ability will break almost any hit-stick tackle attempts made on them.
Tear Proof Blockers with this ability defend against rip pass rush moves as if they had an additional resistance point.
Threat Detector During preplay, players with this ability will highlight any oncoming blitzers on 3rd and 4th downs. Can be bluffed.
Tight Out Passers with this ability improve the catching prowess of all tight ends who are open on pass plays.
Tip Drill Players with this ability have an increased chance to catch passes that have been tipped into the air.
Tough Nut Blockers with this ability have an increased number of blocker resistance points.
Truzz (X-Factor) The most effective ball carriers prioritize maintaining possession over all else. When they enter the zone, no tackles made against them will result in a fumble.
Unspun Blockers with this ability defend against rip pass rush moves as if they had an additional resistance point.
Vanguard (X-Factor) Vanguard players are the reason running backs thank their blockers in the postgame interview. When they enter the zone, they are nearly guaranteed dominant impact block wins.
Zone Hawk (X-Factor) Zone Hawk defenders lock down a part of the field. When they enter the zone, this ability increases the rate of interceptions while in zone coverage.
Persistent Players with this ability are harder to knock out of the zone.
Dots (X-Factor) Accurate passers know that ball placement is the difference between a touchdown and a turnover. When they enter the zone, all passes are thrown with perfect accuracy.
Gutsy Scrambler Passers with this ability are immune to throw penalties caused by defensive pressure while on the run.

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