Madden 24 Superstar & X-Factor Abilities [Tier List]
Madden 24 Superstar Abilities Tier List is created by madden-school. Every Superstar and X-Factor ability in Madden 24 Franchise, Ultimate Team, and H2H sorted from best to worst.
Tips:
Elite Superstar Abilities; These are the best abilities in Madden 24. If you are able to equip them on any of your players, you should do so immediately. Great Superstar Abilities; These abilities will make your team noticeably better and should be prioritized after equipping any elite tier abilities. Mid-Tier Superstar Abilities; These abilities can make some impact but they usually won't be too noticeable. Use them if nothing in the above tiers are available. Superstar Abilities To Avoid; Avoid these superstar abilities as they will have minimal impact on the game.
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Elite Superstar Abilities
Ability | Description |
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Acrobat | Players with this ability will dive for increased range on receptions, pass breakups, and interceptions. |
Backfield Master | When lined up in the backfield, players with this ability have access to four additional hot routes, better route running, and improved catching against linebackers and linemen. |
Deep Out Elite | Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; inside the numbers. |
Double Or Nothing | Pass rushers with this ability must spend double the pass rush points to perform a move but are granted dominant wins. |
Edge Threat | Defenders with this ability use faster: more dominant pass rush moves while rushing from the edge of the defense. |
Edge Threat Elite | Defenders with this ability use faster, more dominant pass rush moves and apply significant QB pressure while rushing from the edge of the defense. |
Hot Route Master | Passers with this ability have access to four extra hot routes during pre-play adjustments. |
Inside Shade | Defenders with this ability generally react much faster to receiver cut moves when in man coverage and inside the numbers. |
Medium Route KO | Defenders with this ability force more catch tackle knockouts in man-to-man versus medium routes, 10-20 yards from the LoS. |
One Step Ahead | Defenders with this ability generally react much faster to receiver cut moves when in man coverage. |
Pass Lead Elite | Passers with this ability have increased throw power on bullet precision passes (except on high/low throws). |
Route Apprentice | Players with this ability have access to four additional hot routes, regardless of where they line up. |
Route Technician | Receivers with this ability have a high success rate when creating separation on the last cut of any route. |
Set Feet Lead | Passers with this ability have increased throw power on bullet precision passes made while their feet are set (except on high/low throws). |
Short In Elite | Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; inside the numbers. |
Slot Apprentice | When lined up in the slot, players with this ability have access to four additional hot routes during pre-play adjustments. |
Slot-O-Matic | When lined up in the slot; receiver with this ability make faster cuts and have better hands when catching passes lass than 10 yards from the LoS. |
WR Apprentice | When lined up at any wide receiver position, players with this ability have access to four additional hot routes during pre-play adjustments. |
Great Superstar Abilities
Ability | Description |
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Backfield Mismatch | Running backs with this ability have better catch in traffic and route running when coming out of the backfield against linebackers and linemen. |
Bazooka | (X-Factor) Quarterbacks with generational arms have the power to stretch any defense to its breaking point. When they enter the zone; their maximum throw distance is increased. |
Bruiser | Ball carriers with this ability have more powerful truck and stiff arm animations. |
Conductor | Passers with this ability can make all hot route and blocking adjustments twice as fast (excluding audibles). |
Deep In Elite | Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; outside the numbers. |
Deep In Zone KO | Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and inside the numbers. |
Deep Out Zone KO | Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and outside the hash marks. |
Deep Route KO | Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS. |
Edge Protector | Blockers with this ability reduce and edge pass rusher’s chances of using a quick block shed move. |
Escape Artist | (X-Factor) The slipperiest quarterbacks are capable of exploding out of the pocket at the slightest sign of trouble. When they enter the zone, their scramble speed is increased. |
Evasive | Ball carriers with this ability have steerable juke and spin animations. |
Fearless | Passers with this ability are immune to throw penalties caused by defensive pressure while their feet are set in the pocket. |
Flat Zone KO | Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage, less than 10 yards from the LoS and outside the hash marks. |
Zen Kicker | Kickers with this ability experience a slower kicking meter for better power and accuracy. |
Freight Train | (X-Factor) Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle. |
Gunslinger | QB has increased pass animation speed and a larger threshold before using the long hail mary windup animation. |
Human Joystick | Ball carriers with this ability can quickly shift momentum; change direction; and turn the corner without sacrificing speed. |
Inside Stuff | Defenders with this ability use faster run shed moves for a better chance at shedding blocks against inside zone plays. |
Lurker | Defenders with this ability can make jumping, 180-degree interceptions while lurking in a zone in the middle of the field. |
Mid Zone KO | Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside. |
Nasty Streak | Blockers with this ability will frequently attempt and win impact blocks against linebackers and defensive backs when playing as a lineman or fullback. |
Omaha | (X-Factor) Elite quarterbacks are molded by endless hours of film study. When they enter the zone, they have full vision of the secondary's defensive coverage before the snap. |
Outside Apprentice | When lined up at wide receiver (excluding slot) players with this ability have access to four additional hot routes during pre-play adjustments. |
QB Playmaker | Passers with this ability can elicit immediate and precise playmaker reactions from any receiver. |
RB Apprentice | When lined up at running back, players with this ability have access to four additional hot routes during pre-play adjustments. |
Red Zone Threat | When in the red zone, receivers with this ability have a better chance to win contested catches against single coverage. |
Secure Protector | Blockers with this ability reduce a rusher's chances of using a quick block shed move. |
Short Out Elite | Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS, outside the numbers. |
Strip Specialist | Defenders with this ability can still tackle effectively while trying to strip the football. |
Tackle Supreme | Defenders with this ability have better conservative/dive tackling, are rarely faked out by ballcarrier moves, and cannot be faked out when user-controlled. |
TE Apprentice | When lined up at tight end, players with this ability have access to four additional hot routes during pre-play adjustments. |
Under Pressure | Defenders with this ability can apply pressure to the quarterback from a greater distance. |
Unpredictable | Defenders with this ability are less likely to increase their block’s resistance bars when performing shed wins. |
Unstoppable Force | (X-Factor) Elite pass rushers are a mix of strength, speed, and tenacity. When they enter the zone, this ability increases their win rate and block shed speed against one-on-one pass blocks. |
Wrecking Ball | (X-Factor) Wrecking Ball runners don't avoid contact. They create it. When they enter the zone, this ability increases their success rate on the next three trucks or stiff arms. |
YAC 'Em Up | (X-Factor) The best physical receivers don't just come down with the ball, they carry it home. When they enter the zone, they are nearly guaranteed to break their first post-catch tackle. |
Mid-Tier Superstar Abilities
Ability | Description |
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Ankle Breaker | (X-Factor) Truly devastating receiving threats are the ones that catch and can't be caught. When they enter the zone, they have increased fakeout rates on spin/juke/hurdle after the catch. |
Arm Bar | Ball carriers with this ability have more powerful stiff arm animations. |
Avalanche | (X-Factor) There are tacklers and then there are these guys. When they enter the zone any successful hit-stick made while running towards the line of scrimmage will result in a fumble. |
Balance Beam | Avoid stumbling when carrying the ball. |
Blitz Radar | (X-Factor) Successful quarterbacks stay cool and stand confidently against the blitz. When they enter the zone, all blitzing linebackers and defensive backs are highlighted. Can be bluffed. |
Bottleneck | (X-Factor) Bottleneck defenders realize that the best way to stop a route is to act early. When they enter the zone, they are highly likely to dominantly win any man press encounter. |
Bulldozer | Ball carriers with this ability have more powerful truck animations. |
Clutch Kicker | Kickers with this ability are immune to the 'Ice the Kicker' effect that occurs after opponents call timeouts in critical situations. |
Dashing Deadeye | Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws). |
Double Me | (X-Factor) Aggressive receivers overpower defenders and attack the football. When they enter the zone, this ability increases their success rate on aggressive catches against single coverage. |
El Toro | Defenders with this ability will receive dominant bull rush wins when their pass rush points are full. |
Enforcer | Defenders with this ability don't allow broken tackles when hit-sticking ballcarriers - regardless of the runner's size or power. |
Fearmonger | (X-Factor) Some pass rushers intimidate quarterbacks with their sheer presence. When they enter the zone, they can apply significant pressure on quarterbacks even while engaged with blockers. |
Film Study | Defenders with this ability will have full vision of plays the offense has previously run at least 3 times, via coach cam. |
First One Free | (X-Factor) Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle. |
Gambit | (X-Factor) The best quarterbacks learn to take calculated risks. When they enter the zone, they can't be intercepted (by AI defenders) and have increased throw speed. |
Grab And Smash | (X-Factor) Not all receivers need fancy footwork. When they enter the zone, they have increased success chance on stiff arm and truck attempts following the catch. |
Grab-N-Go | After securing a catch, ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed. |
Hi-Lo Deadeye | (X-Factor) Accurate passers know that ball placement is the difference between a touchdown and a turnover. When they enter the zone, all high and low passes are thrown with perfect accuracy. |
High Point Deadeye | Passers with this ability have perfect accuracy on any high point throws under 20 yards. |
Identifier | Players with this ability can detect user-controlled defenders before the snap. |
Inside Deadeye | Passers with this ability have perfect accuracy on all throws inside the numbers (except on high/low throws). |
Juke Box | Ball carriers with this ability have steerable juke animations. |
Long Range Deadeye | Passers with this ability have perfect accuracy on all deep throws while their feet are set (except on high/low throws). |
Matchup Nightmare | Receivers with this ability make sharper cuts and frequently win contested catches when covered by linebackers and linemen. |
Mid In Elite | Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS, inside the numbers. |
Mid Out Elite | Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; outside the numbers. |
No Outsiders | Defenders with this ability use faster run shed moves for a better chance at shedding blocks against outside zone plays. |
Outside Shade | Defenders with this ability generally react much faster to receiver cut moves when in man coverage and outside the numbers. |
Pass Committed | Defenders with this ability will dominantly win pass blocks when thye correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss. |
Playmaker | Receivers with this ability are granted immediate and precise reactions to playmaker inputs. |
Post Up | Blockers with this ability are almost guaranteed to win any double team block they are engaged in. |
Quick Draw | Passers with this ability have faster throwing animations when under pressure. |
Reach For It | Ball carriers with this ability will frequently attempt to gain extra yards while being tackled. |
Red Zone Deadeye | Passers with this ability have perfect accuracy on all unpressured throws inside the red zone (except high/low throws). |
Roaming Deadeye | Passers with this ability have perfect accuracy on all unpressured throws while their feet are set outside the pocket (except on high/low throws). |
Secure Tackler | Defenders with this ability have an increased success rate when using conservative or diving tackles. |
Short Route KO | Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS. |
Shutdown | (X-Factor) Shutdown defenders have the talent to erase receivers from the game. When they enter the zone, their coverage is tighter and interceptions are more frequent on contested catches. |
Sideline Deadeye | Passers with this ability have perfect accuracy on all throws outside the numbers (except on high/low throws). |
Spin Cycle | Ball Carriers with this ability have steerable spin animations. |
Unfakeable | Defenders with this ability are rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled). |
Fast Break | Players with this ability receive better blocking support on designed quarterback run plays. |
Runoff Elite | Players with this ability will distract defenders for longer with their runoffs |
Pick Artist | Defenders with this ability have higher chance to catch uncontested interceptions, and they have unlimited stamina on the return (until using a special move or breaking a tackle). |
Leap Frog | Ball carriers with this ability will hold onto the ball if tackled during a hurdle. |
Superstar Abilities To Avoid
Ability | Description |
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Adrenaline Rush | Pass rushers with this ability will have all of their pass rush move points restored after sacking the QB. |
Agile Extender | While in the pocket, passers with this ability are almost guaranteed to evade the first sack attempt by a blitzing defensive back. |
All Day | Blockers with this ability will allow less frequent shed attempts by their block target. |
Anchored Extender | While in the pocket, passers with this ability are almost guaranteed to break the first sack attempt by a blitzing defensive back |
B.O.G.O. | Defenders with this ability are granted a free pass rush move once per play after spending a pass rush point. |
Backlash | Ballcarriers with this ability will cause increased fatigue penalties against their tackler when tackled via a non-conservative tackle. |
Bench Press | Defenders with this ability apply bonus fatigue to their man coverage target after a successful press win. |
Blitz | (X-Factor) Effective D-Line captains aren't just examples to follow, they are motivators. When they enter the zone, all opposing blockers have their resistance bars wiped out. |
Brick Wall | (X-Factor) While in the pocket, passers with this ability are almost guaranteed to break the first sack attempt by any blitzing defender. |
Chuck Out | Defenders with this ability apply bonus fatigue to their target after a successful zone chuck. |
Closer | Players with this ability have reduced zone objectives in the 2nd half. |
Clutch | Midway through the fourth quarter in close games, players with this ability can easily enter (and remain in) the zone. |
Comeback | Passers with this ability have reduced zone objectives when losing. |
Crusher | Defenders with this ability will cause heavy fatigue penalties when tackling a ballcarrier with a hit-stick tackle. |
Defensive Rally | Defenders with this ability will grant a bonus pass rush point to all defensive linemen on any 3rd or 4th down. |
Deflator | Defenders with this ability will cause increased fatigue penalties when tackling a ballcarrier with a non-conservative tackle. |
Demoralizer | Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle. |
Energizer | Ball carriers with this ability will replenish a portion of their stamina upon successfully performing any skill move. |
Extra Credit | Pass rushers with this ability are granted an additional maximum pass rush move point. |
Fool Me Once | Blockers with this ability gain blocker resistance points at a faster rate. |
Gift Wrapped | Passers with this ability have a better chance to complete passes to uncovered receivers. |
Goal Line Stuff | Defenders with this ability have quicker run sheds near the goal line. |
Homer | When playing at home, players with this ability can easily enter the zone. |
Honorary Lineman | Players with this ability will frequently win impact blocks against defensive backs. |
Indoor Baller | When playing in an indoor stadium, players with this ability can easily enter the zone. |
Instant Rebate | Defenders with this ability are refunded a pass rush point when they successfully shed blocks. |
Lifeguard | Blockers with this ability defend against swim/club pass rush moves as if they had an additional resistance point. |
Lofting Deadeye | Passers with this ability have perfect accuracy on all lob or touch passes (except high/low and cross-body throws). |
Lumberjack | Defenders with this ability do not allow broken tackles and cause more fumbles when cut-sticking ballcarriers. |
Matador | Blockers with this ability have stronger protection against bull rush moves attempted by defenders. |
Max Security | (X-Factor) A surehanded receiver is a quarterback's best friend. When they enter the zone, this ability increases their success rate (and decreases knockout chance) on possession catches. |
Momentum Shift | (X-Factor) Momentum Shift players demoralize their opponents. When they enter the zone, all on field opponents are knocked out of the zone or lose any progress towards entering the zone. |
Mr. Big Stop | Defenders with this ability will start 3rd or 4th down with at least half of their maximum pass rush points. |
Natural Talent | Blockers with this ability start every new blocking encounter with built-in resistance. |
No-Look Deadeye | Passers with this ability have perfect accuracy on all cross-body throws up to 20 yards (except on high/low throws). |
On The Ball | Players with this ability are much less likely to be folled by WR runoffs |
Out My Way | Defenders with this ability will frequently attempt and win impact blocks against receivers, tight ends, and running backs. |
Outmatched | Defenders with this ability are highly likely to win contested catches against running backs. |
Pocket Deadeye | Passers with this ability have perfect accuracy on all unpressured throws while their feet are set in the pocket (except on high/low throws). |
Precision Kicker | Kickers with this ability can see the entirety of the kicking arc. |
Pro Reads | (X-Factor) For great quarterbacks, vision and anticipation are paramount. When they enter the zone, their first open receiver is highlighted and they ignore defensive pressure. |
Protected | Passers with this abiliy receive better pass blocking from their offensive linemen. |
Puller Elite | Blockers with this ability will frequently attempt and win pull blocks. |
RAC 'Em Up | (X-Factor) RAC receivers fight for every possible yard after making a catch. When they enter the zone, this ability increases their success rate on RAC catches against single coverage. |
Reach Elite | Defenders with this ability can reach out of engaged blocks to tackle or sack nearby ballcarriers. |
Recuperation | Players with this ability will recover from the effects of fatigue at an increased rate between plays. |
Reinforcement | (X-Factor) The games top defenders excel in all situations. When they enter the zone, this ability increases their chance of defeating run blocks, and disrupting catches via tackles. |
Relentless | (X-Factor) The most tenacious defenders beat their blocks by sheer force of will. When they enter the zone, their rush move attempts are free. |
Return Man | Ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed on kick and punt returns. |
Ripper | Defenders with this ability will ignore one bar of blocker resistance when attempting rip pass rush moves. |
Run & Gun | (X-Factor) Many passers use a combination mobility and aggressiveness to make big plays. When they enter the zone, they have perfect accuracy while throwing on the run. |
Run Committed | Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss. |
Run Stopper | Defenders with this ability do not need to spend a point on shed attempts during a run play. |
Run Stuffer | (X-Factor) Defenders with this ability do not need to spend a point on shed attempts during a run play. |
Low Point Deadeye | Passers with this ability have perfect accuracy on any low point throws under 20 yards. |
Safety Valve | Passers with this ability improve the catch rating for all running backs who are open on pass plays. |
Satellite | (X-Factor) Some running backs have the talent to be elite receivers. When they enter the zone, this ability increases their success rate on possession and RAC catches against single coverage. |
Screen Protector | Blockers with this ability will dominantly win impact blocks on screen plays. |
Second Wind | Players with this ability have a chance to replenish their stamina once per play; when its half depleted. |
Selfless | (X-Factor) When Selfless players are making plays their teammates are motivated to perform better. When they enter the zone, all on field teammates enter the zone as well. |
Sleight Out Hand | Passers with this ability have a higher chance of success on pump fakes and double moves. |
Speedster | Defenders with this ability will ignore one bar of blocker resistance when attempting speed pass rush moves. |
Spinner | Defenders with this ability will ignore one bar of blocker resistance when attempting spin pass rush moves. |
Stonewall | Defenders with this ability will frequently prevent additional yardage gains while tackling. |
Swim Club | Defenders with this ability will ignore one bar of blocker resistance when attempting swim/club pass rush moves. |
Tank | Ball carriers with this ability will break almost any hit-stick tackle attempts made on them. |
Tear Proof | Blockers with this ability defend against rip pass rush moves as if they had an additional resistance point. |
Threat Detector | During preplay, players with this ability will highlight any oncoming blitzers on 3rd and 4th downs. Can be bluffed. |
Tight Out | Passers with this ability improve the catching prowess of all tight ends who are open on pass plays. |
Tip Drill | Players with this ability have an increased chance to catch passes that have been tipped into the air. |
Tough Nut | Blockers with this ability have an increased number of blocker resistance points. |
Truzz | (X-Factor) The most effective ball carriers prioritize maintaining possession over all else. When they enter the zone, no tackles made against them will result in a fumble. |
Unspun | Blockers with this ability defend against rip pass rush moves as if they had an additional resistance point. |
Vanguard | (X-Factor) Vanguard players are the reason running backs thank their blockers in the postgame interview. When they enter the zone, they are nearly guaranteed dominant impact block wins. |
Zone Hawk | (X-Factor) Zone Hawk defenders lock down a part of the field. When they enter the zone, this ability increases the rate of interceptions while in zone coverage. |
Persistent | Players with this ability are harder to knock out of the zone. |
Dots | (X-Factor) Accurate passers know that ball placement is the difference between a touchdown and a turnover. When they enter the zone, all passes are thrown with perfect accuracy. |
Gutsy Scrambler | Passers with this ability are immune to throw penalties caused by defensive pressure while on the run. |
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