In Madden, rating thresholds are used to gate certain animations and mechanics. These thresholds establish certain rating ranges that affect how players perform in specific aspects of the game. Ultimately the value of a single rating point does not always scale linearly, or even fully against the actual game play graph of the rating, due to these thresholds. For example, an offensive lineman with 84 AWR only see's a slight increase in traditional blocking logic going up to 85 AWR. However, 85 AWR will also enable enhanced targeting mechanic at 25% chance (chance scales to 100% @ 99), which is far more valuable then the miniscule percentile increase in blocking logic ...
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