Madden 23 Beta Impressions: The Good, and the Bad

With Madden 22’s jump from one generation to the next, I remain hopelessly optimistic I will get the football game I have been waiting years to play. Here are my full impressions from the Madden 23 beta.


Madden 23 Beta Impressions – The Good

  • Escape Artist: Escape Made the game a complete shitterfest last year & It was a great decision to make it an X-Factor instead of a SS ability.
  • Motion Snapping: Same side motion snapping is back. Properly fixing the man Switch-ING that occurred during same side motion snapping was a very big deal for creative offensive minds.
  • Formation Flipping: Nobody liked to play a habitual formation flipper. Having to setup your defense as a speed run multiple times was total bullshit. This might be the most bipartisan change they've made.
  • TE Blocking Realism: I appreciate how badly TE's get beaten when they're 1 on 1 with an edge defender. They should be used for Blitz pickup - Not for infinite time in the pocket.
  • Pass Rush Moves: The pass rush moves look authentic, are effective, and happen at a rate that seems healthy for the game.
  • Deep Zones: Deep Zones have overall much better logic. The continue their backpedal when they need to, they squeeze when they need to, don't bite on everything, and commit to routes in their area. This is not so say they're perfect - Because there are still ways to abuse them. But this a step up.


Madden 23 Beta Impressions – The Bad

  • Offensive Playbooks: I'm going to sound like a broken record but this is important to me. There's a serious lack of usable formations due to plays either being cut from the game or not being fully developed to begin with. The lack of run play diversity. #Of playcalls, usable unique routes, and inconsistent splits from WR's make it hard to create an offense. This is terrible for the long term health of the game & should be properly add addressed. Not through live playbooks.
  • O-Line Logic: The amount of disengages & stock blitzes that come in clean is kind of alarming. They don't fan out well, they dont pass off rushers will, and they just look overall clueless. This 100% needs fixing by day one.
  • Psychic DBS: I really don't think zones are overpowered or anything. Infact I'd like to see them remain the same except when their backs are turned. Their reaction time needs to be dialed back so they can't blindly jump routes they have no business get-ting to.
  • Low Balling: This mechanic just seems totally broken & Not in the good way. I do like that people can't just easily throw low ball hitches/curls but at the same time you'd like the mechanic to be consistent.

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